
Extended Thoughts:
This will probably be a bit of a “controversial” review, since I more or less bury the MGO user community. I do it out of love for the franchise, though. I usually play MGO for an hour a day, sometimes more, and have done so for the past 2 years. It’s a bit addicting once you’ve invested so much into it. I wish I could say that MGO is a great game that represents what Metal Gear Solid is all about, but I can’t. You’ll have one good game with people in one room, then the room will fill with “hardcore gamer elite pros” (15yo boys) and they stink the room up with cheap tactics and general trash talk. Not EVERY good player is like this mind you, I’m only stereotyping. It’s just tiresome. When I first played the beta, people were cool. It was all fellow hardcore MGS fans like myself, so we all shared our love for the series in common since we pre-ordered the limited edition. Then MGS4 came out, they nerfed the weapons, and as time went on fewer and fewer respectable players came along. I actually wonder how many current players have even played the main game or others in the series. It just seems like they heard about “an uber sweet bro” game on PS3 called Metal Gear where “you like, shoot up bad guys dude.”
I’m harsh, I know I know. It feels great when you have a nice, even game with people. It DOES happen, just not as much as it did in the original MGO or earlier on in this game’s lifetime. This game has some creative modes that are very attractive, such as Team Sneaking and Sneaking Mission. My personal favorite is probably Base. I’m the guy meticulously setting traps, waiting for the number to flash so I can set it off and save the base from half across the map! I love Metal Gear Online, I just can’t stand all the rude kids and the crippling of game modes. Team Sneak’s goal is for the invisible team to capture the duck/frog and bring it back to the base. That’s the goal – it’s not TDM, so this “no rushing” fad is irritating, and only exists so people can level up by getting kills. I understand not going straight to the duck/frog as soon as the round starts, but after a little while…it’s your own teams fault if you can’t guard the damn things, right?
This was one of the harder VV’s to do so far. Why? Because I captured 4 hours of footage. 4 hours of an online game, without organization in regards to game modes, with no story to keep track of time, and with lots and lots of death. It’s easier to do something like Silent Hill since it’s a fairly short game, and if you know the game as well as I do, you look at one scene and know exactly how far along you are. It’s easy to organize footage.
I dunno. It’s definitely a mixed bag, MGO is. The bare bones versions IS free though, so if you have a copy of MGS4 and you want to stick to the new user rooms for awhile (watch out for alts – they’re crawling all over the place), I say give it a try. It’s a unique experience. If you want a fair game with an average player, hit me up – Delta Zero.
(read up on the S3 rating method used on this site right here).
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