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Since 1995,  the Electronic Entertainment Expo has been the Mecca for computer and video game enthusiasts. Home to countless big moments, unforgettable reveals and the unveiling of gaming’s next big innovations, E3 offers a direct window into the future on interactive entertainment.

E3 is held every year in San Fransisco, CA.  It’s closed off to the general public, so only those in the industry and journalists are allowed to attend. E3 is the premiere North American gaming event for showcasing all the brand new games and consoles that will define the future of video games. The very first E3 was held in 1995, focusing on Sony’s new PlayStation system, and debuting Nintendo’s Virtual Boy…experiment. Ten years ago at E3 2000, we got our first look at Metal Gear Solid 2: Sons of Liberty, a game that set the standard for video game trailer presentation.  The following year saw the debut of the Xbox and Gamecube. And now, here we are in 2010.

Press conferences are held across several days. The big 3 at the moment are Microsoft, Nintendo and Sony, while other 3rd party developers also hold conferences showing off their latest games.  A one-man operation like Living Vicariously can’t cover all the games featured at this show, so please excuse the bulletpoint style this feature will be under. Without further adieu, here are some of the highlights of E3 2010. While many of the following screenshots are exclusive to this website, no ownership is implied, and all footage/images are property of their respective owners. You know the drill.


  • Microsoft showed Call of Duty: Black Ops to get things going.  All expansion packs and map DLC will be exclusive to Xbox for the next two years. Incredible attention to details in the snowy environment. Emphasis on teamwork.
  • Hideo Kojima presented Metal Gear Solid: Rising. It’s multiplatform and stars the cyborg version of Raiden. The emphasis has completely changed from the traditional Metal Gear style. This game is all about using your sword to cut everything in sight. Bodies and surroundings are cut to shreds. No release date. TRAILER

  • Gears of War 3 co-op mode revealed.
  • Fable 3 is coming out 10/26. It follows the path of becoming a king.
  • Halo: Reach has vehicular space combat. TRAILER

  • Microsoft’s motion controllerless Kinect, formally known as Natal, is shown. Voice recognition, virtual touching, video scrolling. Zune integration. Video chat is demonstrated (hilariously forced acting) – works with Windows Live Messenger and Xbox Live.  Streamable media both users can see. Camera follows user movement.  DEMONSTRATION

  • ESPN Kinect – live sporting events, streamed in HD. Available at no additional cost for Xbox Live Gold members.
  • Kinect’s launch titles are shown. First up is Kinectimals. A young girl demonstrates this HD next-gen giga pet. Virtually pet and care for a tiger and many other animals.
  • Other Kinect launch titles showcase Wii Sports-like games. Arcade racer called Joy Ride uses an invisible steering wheel. Star Wars Kinect puts the lightsaber in your hands.
  • New Forza racing game with Kinect support. Users can walk around and kneel down to inspect the car. Camera tracks all movement.
  • New slimmer Xbox redesign unveiled. It was presented under the shell of the standard Xbox to demonstrate the size difference. Built-in Wi-Fi, 250GB harddrive. Presently shipping to retailers at the $299 price point. Everyone in attendance received a free Xbox Slim!

Personal thoughts:


The main focus of this conference was on Kinect. They actually did a special event prior to this conference, with Circus du Soleil. It was very artsy without really getting too deep into the hardware or software. Kinect, formally known as Natal,  does boast some impressive features. It comes out on November 4th, with a leaked pricepoint (thanks to Gamestop and Walmart) of $150. Kinect will also be packed with the Elite Xbox for $400 and the Arcade Xbox for $300.

My thoughts? That’s…a lot of money. I actually do not own an Xbox of any sort. If I were to get one, it would probably be with this Kinect technology,  but I’m not sold on it yet. Holding a virtual steering wheel made of thin air seems like it would get tiring after awhile. The Star Wars game looks like fun. One game franchise that has HUGE potential would be boxing, or more specifically a proper Rocky title.

For sports fans, the ESPN thing is an extremely nice bonus for Xbox Live. The demo shown had the guy rewinding clips with his hands and shouting “pause” to freeze the frame. The technology is definitely the future. But as far as it goes for games? We’ll have to see. The video chat being compatible with both the 360 and Windows Live is awesome. We’re really living in the future now, huh?

Metal Gear Solid: Rising raised my eyebrows. It looks like crazy fun, but it seems to betray what Metal Gear Solid is all about. An action game with really intense violence (cutting people’s limbs off) is not really the Metal Gear I know and love. In the interest of not being a xenophobe, I’m remaining cautiously optimistic about this title.

  • Nintendo opens the show by debuting the new Zelda game, Skyward Sword. Artistically, it’s much more vivid than Twlight Princess, and seems inspired by earlier concept art used for Zelda games such as Ocarina of Time. The game is demoed by legendary game designer, Shigeru Miyamoto. It is the first from-the-ground-up Zelda game for Wii. Using the bow, swinging a sword, and deflecting with a shield are all done using motion controls aided by Wii Motion+. A new bowling ball bomb was shown that can arc with an underhanded twist. During this demo, the wireless controllers were experiencing a lot of interference.  Reports from the show floor confirm the game controls just fine. 2011 release date. TRAILER
  • New Mario sports title was shown. Instead of just one sport, it features several such as basketball, hockey and volleyball, among others. 2011.
  • Nintendo of America president Reggie, quickly discussed Wii’s bridge titles that appeal to both traditional gamers and the casual/non-gaming audience (Mario Kart, NSMB, Wii Sports). Wii Party, a Mario Party replacement using Miis, was dated for 2010. Just Dance 2 trailer shown.
  • Metroid: Other M is dated for August 31st. Brand new trailer focuses entirely on the gameplay. Intense Metroid-esque music plays throughout. Samus is seen transitioning between the traditional 2D view to over-the-shoulder to FPS. Graphically impressive special effects and art direction. TRAILER

  • Golden Sun Dark Dawn DS trailer shown. Coming out this holday season. TRAILER
  • Goldeneye 007 remake (from the 64) announced exclusively for the Nintendo Wii. Features split-screen local as well as online multiplayer. Returning villians such as Oddjob and Jaws. Familiar games modes such as Golden Gun return. Motion controls OR a classic controller option (which has to be essential for local splitscreen). Released this year, in November. TRAILER

  • Epic Mickey is demoed on stage. Game uses a unique paint thinner concept that allows users to erase elements of the game environment. Lots of 3D platforming as well as a side-scrolling 2D part done in black & white like the old Disney cartoons. Focus on Disney’s forgotten history.
  • In a complete surprise announcement, Reggie introduced the first Kirby console game in a number of years. The game’s title is Kirby’s Epic Yarn. It completely revamps the visual style of Kirby, replacing the familiar cutesy scenery with a world of yarn and fabric. Kirby can manipulate the world around him by tugging at strings of yarn and revealing new areas hidden behind fabric walls. Fall 2010 release. TRAILER
  • Donkey Kong Country: Returns trailer was debuted! This brand new DKC game is done as a side-scroller just as the classics were on the SNES. Huge ovation from the E3 audience. The game features simultaneous co-op for the first time in the series. Set to be released this holiday season. TRAILER
  • The 3DS was officially revealed.  The device looks similar to the DSi, with several changes.  The top screen is in widescreen format and measures in at 3.53 inches. The bottom screen has a 4:3 aspect ratio, is touch sensitive, and measures in at 3.02 inches. The device also has a joystick in addition to the standard d-pad. The 3DS has a motion sensor as well as a gyroscope built-in.  It features backwards compatibility with the Nintendo DS as well as an additional SD card slot. Two cameras are on the outside of the 3DS for taking 3D pictures, and one camera is located inside towards the player.

  • The 3DS has an upgraded Wi-Fi infrastructure. Communication between players can occur in-game as well as when the device is in sleep mode. New game maps and other downloads can be automatically received at no additional charge. Nintendo are also working with several big motion picture companies to bring 3D movies to the 3DS!
  • Several games were announced to be in development. The only trailer played on stage was of a surprise rebirth of the Kid Icarus franchise. Graphical capabilities look to be around PlayStation 2 caliber, putting it a notch above PSP but below the Wii. Games in the works include a re-texturized Star Fox 64 & Ocarina of Time, Saints Row, EA Sports franchises, a brand new Resident Evil game, a new 3D version of Metal Gear Solid 3: Snake Eater, and Mario Kart.

  • The 3DS can’t be shown with standard film, so the only people who could experience the 3D-ness of it were those in attendance. Show floor reports are overwhelmingly positive but note that it’s easy to lose the effect. A slider exists on the side of the 3DS that can turn the effect on, partially on, and off. A comedic video demonstrated what 3D would be like, exaggerated, on the 3DS. Reggie gets burned to death by Bowser. TRAILER
  • The show closed with hundreds of 3DS units tethered to girls (?) as living breathing kiosks. There was NO release date or pricepoint given. Expected to hit retail by March 2011 at latest, but could very well wind up in stores this holiday.

Personal Thoughts:


Woooooow! Nintendo delivered one of the best press conferences in E3 history. They were focused and spent as little time as possible on stupid antics and pretend flutes. Notably missing was Cammie Dunaway, the “every-woman soccer mom” Nintendo pushed to market the Wii to the expanded audience. Nintendo brought the goods this year.

First up, I need to mention Donkey Kong Country Returns. This is a game seasoned video game fans have be begging for for eons. DK has taken a backseat over the years. Donkey Konga and Jungle Beat brought back the big lug’s relevance, but only so much. Seeing a proper DKC game again is just surreal. I hold the first two games very close to my heart, as the art direction and especially the melancholy music is incredible. David Wise did a tremendous job on the soundtrack.  This would be the first DKC developed by Retro Studios instead of Rare. I hope they do the series justice. It’s good to see DK as a playable character again, and the 2-player co-op is a nice upgrade from the SNES games. Fingers crossed!

The new Metroid trailer has me salivating.  I haven’t been interested in Metroid since the Gameboy Advance games. This one takes elements of the Prime games and mixes them in with elements of the classics.  There’s a higher focus on Samus as a character, too.

Kirby’s Epic Yarn! Awful title, but I fell in instant love with it. You can just look at the game being demoed and know it’s going to be fun and unique. I’m so glad games like this still have an audience. THIS is how you push a franchise forward.

No Pikmin 3? It’s been confirmed for developmenet at the past two shows. Maybe they’re holding off on it some more since they more or less blew their load as it was. Pikmin would work well on the 3DS…hmmm.

Speaking of the 3DS, it’s intriguing. I’ve had my DS since it came out in 2004; never upgraded. That’s one thing I’ve learned about Nintendo handhelds – they’re gonna rehash them over and over again until the next model. Either get one out of the gate and deal with the early adapter features or wait until down the road when they do another iteration. This thing looks loaded, though. It has all the DSi features but with much more. The graphics, based on screens and footage I’ve seen, aren’t quite up to Wii like most folks were hoping. The Wii is often compared to souped up original Xbox in terms of graphical prowess. The 3Ds seems closer to PS2, but that might be jumping the gun on what this thing can do. The 3D effect is said to be stunning. Developers are raving about it. The game line-up is extremely promising. Hopefully Friend Codes are a thing of the past. The online is already way better than the DS just based on what little we were told. The joystick making its first Nintendo handheld appearance is good to see, as is the widescreen top screen.  I can’t wait!

Good show, Nintendo.

  • 3D is heavily emphasized for this conference. Sony announced that several already released games will receive downloadable 3D updates.
  • Killzone 3 is announced as a title with 3D support as well as being PlayStation Move (Sony’s new motion controller) ready. Comes out February 2011.
  • A game called Tumble is PlayStation’s answer to Wii’s Boom Blox. 3D + Move will create an immersive experience like no other. However, it should be noted they are not exclusive to one another. Many future games will offer Move as an option, and some are using Move exclusively. MOVE TRAILER
  • Sorcery is demonstrated live on-stage.  It takes advantage of PlayStation Move’s wand to cast spells. The player is shown creating fire, selecting a whirlwind spell, and thrusting the Move wand forward, thus, creating a fire storm. The Move wand has a ball on top that can change color. This was demonstrated by simulating drinking a green potion in the game.
  • Tiger Woods 2011 is shown taking advantage of the precision of Move. The demonstrator hit the ball in the sand several times. Control is quite similar to what has been done using the Wii Motion+ technology introduced last year. Tiger 2011 will receive a download for Move support later this year.

  • Heroes On the Move combines Jak & Daxter, Sly Cooper, and Ratchet & Clank into one title.  The game uses the Move technology.
  • The PlayStation commercial guy, Kevin Butler, delivered a hilarious speech about gaming. He mentioned “staying up until 3AM to earn a trophy that isn’t real. But is.” and took a shot at Wii by saying , “we can all box by using game characters that have important features…like arms. And necks.”
  • Move comes out in NA on September 19th. The price for the wand is $50. The navigation controller (wireless nunchuk) is $30. This does not include the PlayStation Eye, necessary in capturing movement, which currently retails for $40. Various bundle sets will also be available.

  • A stereotypical “hip” black kid named Marcus “reps” the PSP. Seems to be a new advertisement campaign. A new God of War PSP game called Ghost of Sparta is shown. It follows the origin of Kratos and comes out in the Fall. The 3rd Birthday, the long awaited sequel to PlayStation 1′s (yes, PS1) Parasite Eve 2, was confirmed for PSP. TRAILER
  • PlayStation Home, PS3′s virtual Sims-like social community, has a replicated E3 booth full of video kiosks and exclusive in-game items.
  • LittleBigPlanet 2 is demoed on stage. This time, the game has several options for creating games within the game. LBP2 is no longer limited to just being a platformer. Control schemes and viewpoints are customizable, and games ranging from real-time strategy, top down shooters,  racing, and several other genres are possible. A remake of the Atari 2600 classic “Boxing” is shown with the same overhead style. LBP2 will also have new internet-enabled features. Comes out in November of this year.

  • PlayStation’s premium internet service is announced as PlayStation Plus. The present features of the PSN will remain, however, PlayStation Plus provides discounts in the store, preferred early demos & betas, free select PS1/PSN games, and access to special themes. $50 yearly. Content is owned for the duration of subscription.
  • Medal of Honor trailer is shown. The game will come packed with a PS3 exclusive remaster of 2002′s Medal of Honor: Frontline. Comes out October 12th. TRAILER
  • Dead Space 2 was introduced on stage. Lead character Issac appears to be suffering with dementia from the events in the original game. The game takes place in a large space station, unlike the original, which is primarily aboard a mining airship.  It’s set for release in January of 2011. The PS3 has an exclusive bonus offering of Dead Space: Extraction (with Move support), previously exclusive to Wii.  TRAILER

  • Portal 2 was revealed to be in the works for PS3. Comes out in 2011. TRAILER
  • Gran Turismo 5 was confirmed for November 2nd, with 3D support. A trailer shown displayed some of the most realistic graphics seen on PlayStation 3. TRAILER
  • A surprise game closed the conference. It began with an introductory trailer of two men arguing over car combat games on PS1/2/3.  The sound of an ice cream truck and the flick of a cigar revealed an old classic PlayStation character – Sweettooth!  An ice cream truck with Sweettooth on-board then appeared on the E3  stage.  The game shows flying vehicles, a series first, and an in-car sniper to take down the choppers. Online mode will have 16 players at once, with local online splitscreen support!  The game showcases an extremely destructible environments. Set for release next year.

Personal Thoughts:


Sony’s showing dragged on a bit and proved to be an ad-fest, but we learned a lot about the future of the PS3. A huge focus was put on their new motion controller initiative. I have no idea how this will fare at retail next to Wii. I doubt most people have the PlayStation Eye. Then they need the remote. Then they need the nunchuk dealie for most “core” games. That’s a hefty price tag just to play some games. That’s not including the other focus of the show – 3D. 3D tvs are…not cheap, at the moment. Also considering that HDTVs are a fairly recent phenomenon yet to be fully adapted, 3D + Move will be a hard sell. It’s just not affordable. I think it’s fantastic, don’t get me wrong, but it’s simply too soon. Plus you have to play with glasses. There’s no doubt in my mind that Move will find some success. In-home 3D, however, simply won’t catch on with the vast majority. That’s my prediction. Maybe next console generation would’ve been a safer risk.

LBP2 looks promising! The first one got a bit dull as time went on but proved to be an excellent platform for people to create with. It was the start of something beautiful apparently, as LBP2 looks to build upon everything made great by the original.

Dead Space 2 gets me very excited. I named the first one as one of the best of this decade. Issac will be getting more personality in this installment, whether that’s good or bad remains to be seen. Dead Space: Extraction as a PS3-exclusive bonus is excellent! I have the Wii version already but if I decide to invest in Move, it’ll be a nice game to have for both consoles. Hope the isolationist feel and top-notch score return for this sequel.

I’ve yet to play Portal. Portal 2 has my eye.

PlayStation Plus….big thumbs down from me. Why? Well, for one the whole appeal of PS3′s online network is that it’s all free of charge. This Plus program just means that certain demos and other things we normally would’ve had for free might be held back for this subscription program. In other words, artificial value. Betas are normally closed and require something special, so that’s fine, and you’d have to pay for most premium avatars/themes otherwise. So there is some value here. Here’s my main “beef” with it:  you get select PS1/PSN games and DLC along with this subscription, but it’s tied down to the program. So, even though you would own (or rather be licensed) the game(s), they would be disabled if you should ever cancel PlayStation Plus.  I also hear there are limits for how much content you can have. Yeah, not interested. I would say that if you buy a lot of PSN games this might be a smart move, but you don’t get to pick which ones are given away as free. They do.

Twisted Metal was a huge surprise! I thought we were going to get it last year (since it was hinted at in the PSP port of Head-On on PlayStation 2), but we didn’t. And then we heard nothing, so I figured it was shelved. I am a HUGE fan of Twisted Metal 2. It’s still very fun to play to this very day; not a trait many games from the problematic early 3D-era can boast. The game looks like crazy fun! Online mode is going to be a blast, too. The “Nuke” mode is friggin’ ridiculous and too complicated/bizarre to explain in text, but it does seem to require strategy and teamwork. In other words, crossing your fingers that you’re not playing with bratty kids. The addition of flying vehicles will change things in one way or another. Some of the destroyed buildings are very….PS2-ish, so hopefully this is just a temporary issue. Besides, if it plays as good as some of the others in the series, we have a winner regardless. Looking forward to it!


There were also several other titles shown at E3 at other press conferences.  Here are some of them:

Silent Hill 8

Okamiden

Super Scribblenauts

Fallout: New Vegas

NBA Jam

Sonic 4

Space Invaders: Infinity Gene

Assassin’s Creed: Brotherhood

Infamous 2

Professor Layton and The Unwound Future

Notably absent from this press conference was Pikmin 3 and The Last Guardian. Pikmin 3 was reconfirmed for development on Wii.  The Last Guardian, the PS3 exclusive follow-up to Ico and Shadow of the Colossus, was held back for a future press conference. Hmm. TGS, perhaps? Either way, E3 had its handful of major announcements. Sony and Microsoft are hopping aboard the waves of motion control in full force. The 3DS will offer unique game-enhancing technology and a slew of promising titles in the future. Not a bad time to be a video game fan!

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Porcupine Tree are an English progressive rock band whose roots can be traced back all the way to 1987. Within their two decades of existence, they’ve produced 10 full length studio albums alongside countless other releases, including compilation and live albums.

Porcupine Tree have been touring in support of their 10th studio album The Incident,  since last year. I attended their concert at The Vic Theater in September of 2009. A review of that particular show was published the day this website opened. Click here to view it.

Right across from Borders in uptown Chicago, lies an old jazz theater called The Riviera. Inside are gorgeous balconies quite similar to The Vic (also under the umbrella of Jam Productions). It’s going through some renovations right now to fix up the run down decor and ventilation.  The theater itself can hold about 2,500 people in a full house.

We had the luxury of watching the line through the windows of Borders, to get a rough estimate on how long we should wait to get a good spot. The weather was mild with a chance of thunderstorms later in the evening, which made for a somewhat comfortable 2-hour wait before the doors opened. I was even able to sit down on the concrete, borrow some wi-fi and post live pictures outside of the venue on my Facebook! Oh, the marvels of modern technology…

As the line moved in, I noticed a sign on the door of The Riviera. It stated that Porcupine Tree were filming, and that our likenesses may be used in the recording. There were 6 or 7 HD-cameras located throughout the theater’s balconies. There weren’t any on-rails or pointed at the fans (that I could tell). Steven Wilson, Porcupine Tree’s multi-instrumental frontman/singer, said they wanted to get their new album captured on film. He wasn’t even sure what it would be used for exactly but said that they were coming full circle with concert films; their 2005 show was filmed in Park West, their 2008 show was filmed in The Netherlands, and now this one perhaps? I guess we’ll see.

Before the show, I darted to the merchandise stand and picked up this:

(click to enlarge)

The artwork on the shirt is based on the upcoming Blu-Ray, Anesthetize. It has the 2010 North American tour dates on the back.

Opening for the band was a skilled quartet called Bigelf. They represented a whimsical, carnival-eque side of psychedelic/classic prog-rock. Think Queen meets Sabbath meets early Floyd meets an evil clown. A song played that stuck out was called “Blackball”. It  had an unforgettable chunky guitar riff and classic rock grooves, with mellotron and keyboards. Sitting next to their lead singer (in a top hat!) for the whole show was a Yoda trinket, from Star Wars. He picked it up and faked out giving it to someone in the audience. All in all, Bigelf are a bizarre group that play some fun music. I think the main thing that hurt their set was that the volume was set to a ridiculously too high level. Hearing their studio music makes them sound tame to the blaring audio we were subjected to at The Riv. Here is a music video for their song, “Money, It’s Pure Evil”.

Next up was what we all came to see: Porcupine Tree! The stage crew lifted up the sheets, exposing Gavin’s drumset and Richard’s keyboards. The crowd erupted once the pre-show music came on -a loop of the electronic music, from the end of “The Blind House”. Being as how this tour is the 2nd leg of a tour supporting their album The Incident, they’re still playing the entire 55-minute piece as one whole set. These shows are going to be the last time they play it as one cohesive piece. So as such, the first half of the set was a predictable series of songs. This time though, I think people were much more familiar with the album. When I saw them in September, the album dropped a week prior (for those who held off listening to the leaks).

The show begins with a multimedia slide show depicting images of automobile accidents, veiled victims and general disarray. They opened with a tremendous ovation to the dimly lit “Occam’s Razor”, an unstable instrumental that serves as the lead-in to The Incident. From here on out, there was very little banter, which aided in presenting The Incident was one long song cycle. This album is in my opinion, their best work since 2000′s Lightbulb Sun, which received a high spot in Living Vicariously’s top albums of the decade. The concept of  sudden life-changing occurrences is one of shared empathy, and the sporadic dehumanization of tragedies in the media is mundane. This an album anyone can relate to, especially in a time of economic uncertainty.

It was a strong performance, overall. There was an accidental line swap in the title track, “The Incident”, though. The lyrics go, “When a f*ck is not enough you know you’ve slipped.” Instead, Steven said “When the church is not enough…” which is part of a line that follows.  The only reason this is mentioned is because they were filming the show, so I hope this doesn’t jeopardize the recording.  I can’t imagine how difficult it must be to play guitar, sing and remember all the lyrics perfect, all while knowing you’re being filmed for a possible commercial release.

Visuals play a compelling role at Porcupine Tree concerts. For “Time Flies”, the equally emotional music video is played behind the band, enhancing the experience. All the nostalgic throwbacks to Pink Floyd’s 1977 classic Animals is enough to make anyone reminiscence on days long past. The wailing guitar solo in the middle always evokes a huge reaction from the crowd. It’s a highlight to see them perform this song in its entirety. Things get heavy with “Octane Twisted”, showcasing Porcupine Tree’s less delicate side. Some members of the crowd got a bit rowdy during this song but luckily had no choice but to cool down with the acoustic “The Seance”…at least, until the instrumental metal song “Circle of Manias”. The erratic, wild mood swings on The Incident would make a catty teenage girl seem rational by comparison.

After the last song on The Incident, the band took 10-minute break.

Chicago got a bit of a surprise to open the second half of the show. The familiar bass line of the classic “Hatesong” sent the crowd into a frenzy. Just by watching the Arriving Somewhere… DVD, you can live vicariously through the energy generated by the live performance. Actually being there, though? It doesn’t compare. I can ironically say that “Hatesong” was the most loved song of the night. The chorus line of “yes I’m hearing voices, too” was infectious throughout the Riviera Theater.

Another track played off of 2000′s Lightbulb Sun was “Russia on Ice”. This was a repeat from their show at The Vic, with only the 1st half played.  Steven addressed the audience and said they were about to play the oldest song we’d hear that night. He gave a bit of back story on how the song was released as a single in Europe, and how it wasn’t even on the original issue of The Sky Moves Sideways. Finally, after three concerts, Porcupine Tree brought “Stars Die” to the windy city! It was surreal to hear the powerful climax of the song live and in person. I have now heard songs from every studio album except their first two. Maybe one day we’ll get “The Nostalgia Factory” and “The Joke’s on You”.  And hell, while I’m at it, maybe one day I’ll win the lottery.

It seems that at every Porcupine Tree show, I learn to appreciate a song that I either never thought much of (“.3″ at The Vic) or simply never heard before (“Drown With Me” at Park West). This show was no exception. On The Incident, there’s a track on disc 2 called “Bonnie the Cat”. For lack of a better way to describe it, it’s strange. The band was engulfed in green for the duration of this song, with lighting effects fitting the mood like a glove. Steven creepily mutters each lyric one syllable at a time, and at one point in the song it gets nearly dead quiet while doing this. It made for a moment to remember. Unforeseeably, this was one of the best performances of the night. Now it’s understood why they play “Bonnie the Cat” so much this tour.

With that comes the conclusion of the 2nd set. But as per concert etiquette, there has to be an encore, right? The band left the stage and returned only when there were enough cheers. Steven said that they had been ignoring a particular album that’s quite popular with the fans. That album was In Absentia.

“Blackest Eyes” got a tremendous reaction. The visuals for this song were memorable, as well. Edged around the stage were flashing red lights, that blinked on and off in unison with the crashing guitars. Immediately following “Blackest Eyes” was a double dose of In Absentia - Porcupine Tree’s most well-known song, Trains”. As much as they play it, there’s nothing that compares to the reaction that particular song gets simply by mention alone.

In a quite humorous stunt, “Trains” derailed to a screeching halt during the quiet portion of the song. Gavin Harrison took it upon himself to perform a magic trick.

And after that – we’re still mid-song mind you – Steven decided to introduce the band.

He made a joke about their touring guitarist, John Wesley, coming “all the way” from the United States to perform. Steven then thanked Chicago and stated that they would come back “sometime.” Definitely not as welcoming as “next Spring” like the last show, but the band members all have various solo projects to work on during Porcupine Tree’s downtime, so alas, this is it for awhile. They played the ending of “Trains” and took their bow; the show has come to an end.

Outside the venue, we were greeted with a thunderstorm. Lightning and thunder followed the never ending rainfall, providing relief from the sticky heat inside The Riviera. This made meeting the band outside the gig a definite no, which saddened me since this will be the last time they play Chicago for a few years. The ringing in my ears lasted for several uncomfortable days, and I caught a nasty cold that as of this text I’m still enduring, but was it worth it? Of course! I’ve seen several concerts in my lifetime, including an unforgettable Tool show in 2006 with my buddy ATMC, but this one may have been the best. The Incident rocked, the second setlist had a couple surprises and being only a few rows away from the band made it a good experience. Hope to one day see this show on DVD/Blu-Ray!  See you guys in a few years.

And now for the goodies. Here is the complete setlist:

And here is a little compilation video:

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Extended Thoughts:

Silent Hill is one hell of a game to remember. I’ve personally been playing this game since I was in middle school, and it scared me then and still to this day isn’t something I enjoy thinking about playing late at night, haha. I can remember one time when I completed Silent Hill as a kid, it began to storm out really bad. I looked outside and saw nothing but fog and strange light (a tornado watch was in effect). The game really sticks with you long after you beat it. I think I’m up to 7 or 8 times now. It’s just a really well made storyline and atmosphere. Silent Hill proves that good art direction can stand the test of time even if the graphics are…less than gorgeous to look at. If anyone out there wants to give this one a try and doesn’t feel like shelling out $30+ for the physical PS1 game, it is on the U.S. Playstation Store for under $10. I used that footage for this review. A few weird audio glitches aside it works quite well, and as an added bonus if you have your PS1 memory cards and a game save, you can even work those into the downloaded game! That’s how I got footage of the unlockable katana and rock drill. Hope you all liked the review.

(read up on the S3 rating method used on this site right here).

Popularity: 1% [?]




In this past decade the music industry has faced challenging times. Napster, an extremely popular music file sharing P2P program, ignited a widespread awareness among “artists” in the industry, leading to lawsuits up the wazoo and its eventual demise. The idea of an album “leaking” before its release date became mundane, and new business models were mandatory in keeping labels going. Music chains across America closed their doors for good (the most recent being Virgin Megastore). Industry giants eventually embraced the idea of digital downloading thanks to programs like iTunes and other various legal file sharing alternatives, though broadband’s rise in usage made illegally acquiring an entire discography all too tempting for some. Mass media devices became increasingly larger in capacity, allowing us to take our entire record collection alongside at any given time. Bands were able to capitalize on the social networking craze of the 2000s by staying connected directly with their fan base. Through the advent of the internet, artists were granted an opportunity to get their music heard by those thirsting for something outside of the confines of demographic-driven radio. As the attitudes of the industry and artists alike adapt to the times, the ying and yang of business and art continues to tango into the 2010′s…

The following is a personal list of some of my favorite albums of the past ten years.






From the opening track “Arcarsenal”, At the Drive-In’s Relationship of Command spares no time or energy introducing you to one of this decade’s finest releases. It unfortunately was the very last studio album ATDI made before dispersing into The Mars Volta and Sparta, but what a way to go out! They reached their peak of their popularity with the single “One Armed Scissor” before disbanding. Relationship of Command is often herald as a defining post-hardcore/alternative album for good reason. Lyrically cryptic and largely metaphorical, one shouldn’t approach this album expecting much of anything to be straight-forward. Youthful energy is channeled profusely with unrelenting drums and genuine straining screams. It’s high octane but knows when to take it slow when necessary. For this reason the band can retain their style whilst coming across as incredibly fresh sounding. Relationship of Command is memorable and bizarrely addicting, with some seriously strong and emotive melodies. Coming from someone who normally isn’t “into” this genre, ATDI’s “Relationship of Command” transcends it and earns itself a spot as one of the best of this decade as well as a nod for creating one hell of way to kick off the new millennium in music.





Isis’ first album was released in the year 2000, and subsequently they have become one of the more successful post-metal bands out there. “Wavering Radiant” saw release just prior to the end of the decade. Like any other Isis album it requires an open set of ears to conduct the lengthy and ever-changing sounds. The growling has all its grit although the clean vocals are quite easily the best singer Aaron Turner has done. One of the most impressive facets “Wavering Radiant” possesses is the ascending heights. In true progressive fashion the notes enter an almost alien dimension, mysterious and without restraint, only to steadily elevate and complicate, finally smacking into a wall of sound. Isis have created an album as equally intense as wondrous, making it one of the best albums of 2009 and of the decade as a whole.






You’ve never heard a jazz pianist quite like Hiromi Uehara. Her first solo albums came in the mid-2000s and earned her several awards and recognition. “Time Control” was credited to her full band’s name, Sonicbloom, implying that this aural blitz had a bit more going on that her more piano-centric 3rd album“Spiral” (also an excellent album of the 2000′s). “Time Control” incorporates soaring guitars and a bountiful influence from keyboards, pushing this further into the jazz-fusion category. As unpredictable as it is experimental, Hiromi’s Sonicbloom have crafted an incredibly unique playing style. “Time Control, Or Controlled By Time” is frantically paced until it naturally soothes into soft melodies, befitting a quiet walk through an ambient city only to be interrupted by the sudden bluster of traffic. To contrast that is “Deep into the Night”, a semi-traditional take that is more mellow than it is controlled chaos, not to mention beautiful and uplifting. It’s all wonderful, Hiromi and her band are ridiculously talented, and “Time Control” is one of the most magnificent albums you will hear from the decade.






“Blackwater Park” is Opeth’s first entry into the new millennium and is widely considered to be their masterwork. Produced by Steven Wilson (Porcupine Tree/No-Man/Blackfield), “Blackwater Park” delivers the Opeth brutality merged with alluring strokes of beauty. It’s often categorized as progressive death/extreme metal, which does give you an idea of what you’re getting into, but to label “Blackwater Park” as just “a metal record” is doing it an injustice. Intertwined are folk passages, somber acoustics and the soulful voice of Mikael Åkerfeldt, whom can produce angelic melodies or just as easily summon the dogs of Hell with his growls. The duality of these extremes is demonstrated in “Dirge for November”, a song that begins in a peaceful minimalist fashion only to blacken into dreary hopelessness, closing into the very state of tranquility the song opened with. The album as a whole has a bona fide epic feel to it. It shifts into awe inspiring guitar solos, ravages with heavy riffs and has that incredible level of atmosphere that sets the tone. Truly a classic album of the modern era and one of the best of the entire decade.






“El Cielo” is cited as being influenced by a painting from Salvador Dalí relating to sleep paralysis. In between songs are several interludes called “brushstrokes” that serve to string this concept album into one cohesive piece. These brushstroke tracks range from spoken word to diverging instrumentals. “El Cielo” , for this reason, is ethereal. The songs are generally structured in a way that’s fairly straightforward whilst having unambiguous properties that give Dredg their style. In other words, you’ll get your verse-chorus-verse familiarity in some songs, but it progresses into something much more meaningful and changes direction for a bit before hitting a brushstroke. “El Cielo” has an organic and dreamlike aura to it, from the smooth vocals to the various subtleties in the bass, guitar, saxophone, and other wavering instruments. Dredg’s vision was conscientiously painted using audio as their canvas. With “El Cielo” , this is Dredg at their absolute best. It’s one of my personal all-time favorites and easily one of the most ambitious albums to come from this decade.

“We live like penguins in the desert. Why can’t we live like tribes?”






Founded by fan contribution and released only as a free download online, “Part the Second” is a testament to the labor of love that is music. How is it that one of the shining albums of 2009 had no commercial value whatsoever? The second the joyous strings of a violin open the album you know you’re in for something special. Emotions meander to and fro on “Part the Second”, making it quite the diverse album. An Avant-garde approach to song writing is off putting upon first duration, but like any unusual piece of music, repeated listens are mandatory in realizing the full experience. Vocals appear sporadically in ways that not unlike the music itself are quite unconventional. It’s difficult to describe what Maudlin of the Well “sound like” without breaking it down piece by piece in a fruitless attempt to blanket a vague category over all that is going on in this record. The groundwork is progressive rock with additional instruments such as baritone guitar and sax, an organ, synth effects, orchestral percussion, piano keys, and a hearty amount of bittersweet violin. Each of the 5 lengthy tracks use the instruments in a different way, an example being “Rose Quartz Turning to Glass” which has an entirely instrumental section of overlapping strings/piano for the first several minutes, concluding with a more guitar driven piece reminiscent of Pink Floyd. This hybrid of styles and unadulterated musical prowess makes Maudlin of the Well’s “Part the Second” something to bestow. It’s completely free of charge, so if you’re looking to discover some artistically driven music, do yourself a favor and download this decade-defining album today.

(legal download)






Desolate, bleak and beautiful, “The Mantle” is an isolationist masterpiece. Agalloch have captured an atmosphere few could dream of replicating. The music is mostly slow and methodical, using repetition to gradually build into mountain high summits. Sound samples of snow storms along with the crunch of boots pacing through thick snow are integrated smoothly into the acclaimed atmospheric textures “The Mantle” exhibits. Much of the music is mellow however “The Mantle” isn’t without its edge. Traces of doom and post-rock are present amongst the down-tempo folkish vibe. Aesop Dekker’s drumming is SUPERB just as is the well layered acoustic and electric guitar work. Production is a strong point on this album with clarity in every note. The melancholy soundscapes of “The Mantle” transcribe into the lyrics, “we are the wounds and the great cold death of the earth.” A prevailing theme is one of nature and the self-destruction of mankind; obviously not the best choice for a party mix are Agalloch. While the vocals aren’t for everyone, they do work without distracting too much from the focal point of the album: it’s astonishing atmosphere. “The Mantle” is one of the best and most beautiful albums of the past decade.









Here is a list of honorable mentions that DIDN’T make it to the top 3 of Disc of the Decade. These albums are significant enough on their own merits to be recognized.



This was even harder than the Game of the Decade list to organize. I left out a bunch of other favorites that will hopefully be covered in Discography someday.


Now, onto the top 3!







Porcupine Tree’s first entry into the new millennium, “Lightbulb Sun”, is the 6th album by the acclaimed musicians. Not unlike their previous effort, “Stupid Dream”, “Lightbulb Sun” is an extension of their psychedelic roots influenced by alternative rock/pop. Rather than being one cohesive piece like a few other works in their ever growing discography, this record is more of a collection of songs above all else. The subdued yet highly emotional properties of these said songs allow singer/songwriter/guitarist Steven Wilson to articulate himself in a way that never comes across as melodramatic. Richard Barbieri lends his skills in synthesizers and a notably soothing Mellotron in several songs. Colin Edwin’s deep bass at its most essential in tracks like “Hatesong”. The aggressive drums/percussion of ex-PT drummer Chris Maitland is appreciated in the more progressive songs such as “Russia On Ice”. To top it all off there are several orchestral string sections to enhance this tastefully done, emotionally longing record. Even at their least technical, Porcupine Tree’s ingenious songwriting ability shines in “Lightbulb Sun”. “Four Chords That Made a Million” provides a bit of cruel irony by taking a jab at the sad state of commercialized music while intentionally playing in a repetitive, formulaic way. The spirited “Rest Will Flow” brings in an exemplary arrangement of strings. There are quite a few acoustic portions that give this album its organic summertime semblance. So does too the guitar solo in the nostalgic “Where We Would Be”; a real tearjerker. “Strange how you never become the person you see when you’re young.” “Lightbulb Sun” is a homesick aural letter for days long past. Procupine Tree solidify themselves as the best kept secret in music with this remarkable entry into the 2000s.






One of the gems of the 2000s originates in Israel, taking upwards of 6 years to be arranged and ultimately be recorded. “Mabool” is conceptually a retelling of The Flood told through the eyes of three monotheistic religions: Islam, Judaism and Christianity, and parallels the current unstable condition of the Middle East. While mostly in English, several different languages such as Hebrew and Yemen are used both in spoken word and through song. Vocals range from raspy growls to uniquely accented clean singing, the latter being more prominent. Orphaned Land incorporate traditional Middle Eastern folk instruments (Oud, Saz) to compliment the distorted guitars, Western orchestral pieces and epic soloing. These elements shape “Mabool” into one of the most exotic progressive metal albums ever made. It’s a story that must be heard from start to finish to truly appreciate; an album of the most sincere ilk. You’ll quickly be drawn into the gorgeous oasis of soundscapes like “The Calm Before the Flood”, a delicate piece flourishing with beautiful harmony, synths and the sound of whistling wind, segueing into a heavy rainfall followed by classical violins, finally branching out into the beginning of the end: “The Flood”. From the singing children at the beginning to the crashing ocean waves & chirping birds heard in the resurrection, Orphaned Land’s “Mabool” is an incredibly diverse masterpiece that will undoubtedly leave an impression to last a lifetime. One of the best albums of the decade? Without question.



Mabool also comes with an elegant bonus acoustic album (centralized on middle eastern instruments) that could easily pass for a stand alone release. Anyone who proclaims that music in the 2000s sucked clearly hasn’t been truly listening to genuine music. Here is a medley that showcases the musical dexterity the live band possess:











And then there was one…








After 1996′s trailblazing “Ænima”, Tool cemented themselves as one of the most important dark horses to come out of the ’90s. The long awaited follow-up had a lot to live up to in the 21st century. 2001′s “Lateralus” is the only album (by a mile) on this entire list to chart on Billboard at #1. Introducing the world to the new album was the distinguishable bass of “Schism”. Lyrically, “Schism” exemplifies a reoccurring theme of division and severance of communication.

“There was a time that the pieces fit but I watched them fall away
Mildewed and smoldering, strangled by our coveting
I’ve done the math enough to know the dangers of a second guessing
Doomed to crumble unless we grow and strengthen our communication”


Similar themes weave in and out of “Lateralus” harmoniously. It’s an album essentially concerning humanistic dualities. Presented is somewhat of a story, or more accurately a spiritual self-reflection: evolution of the self.


“So crucify the ego, before it’s far too late
And leave behind this place so negative and blind and cynical
And you will come to find that we are all one mind
Capable of all that’s imagined and all conceivable”

“Lateralus”, as evidenced by the lyrics to “Reflection” (above), pertains to awareness. It’s almost the antidote to “Ænima”‘s brash cynicism. The highly disciplined hypnotic vocal style of Maynard James Keenan is as present as ever – everything feels calm and collected between the fierce summits. Tool specialize in this art of patience to devise a true sense of build-up. Serpentine time signatures create an unorthodox listening experience unlike anything else out there. The music grooves and escalates, reaching a stage of meditative bliss. While Tool is very much so a collective effort, drummer Danny Carey is perhaps the high point on the album. Words cannot do the man justice. Sometimes ferocious or tribal, other times unworldly, the drumming on “Lateralus” is superb in any given adaption. The whole vibe from the band is that they are tenured, tight and disciplined; a well-oiled machine.

There are albums that come around every so often that stick with you for life – whenever they get old or tired, they get shelved for awhile…only to resurface and blow you away once again. “Lateralus” is that album. The title-track itself has the best climax in modern music. It’s just untouchable. Segues intertwine tracks to link the album together as one. If you listen the way it is intended to, with conjoining instrumentals included, you’ll be musing this mathematical marvel for days to come.

Just don’t listen to “Faaip De Oiad” before going to sleep.



Disc of the Decade.







As I said in my video game decade countdown, this was not the authoritarian gavel on the past decade of music. There is so much music out there from all corners of the globe, making up dozens and dozens of different genres both familiar and avant-garde. Taste in music is subjective – probably more so than video games – so that makes lists like this especially difficult to compile. I know I left out memorable releases like Kid A by Radiohead and “MM..Food” by MF Doom. They were good albums but casualties of personal preference.

Check out the FAQ for any questions about Living Vicariously and feel free to comment below. You already know mine, so what was your top ten of this decade?

-DZ

Popularity: 1% [?]

(click to enlarge all images)

Character: Rey Mysterio
Brand: Mattel
Year: 2010
Series: Basic Series #2 (dark blue variant)

This particular Rey is based on a look he began sporting way back when he was drafted to Raw. While the flash of the camera doesn’t make it quite as obvious, this is the second-wave variant from Basic Series #2. The original is in light blue, which is accurate, whereas this one is simply a color change. It looks a little darker in person – very appealing, though.

Rey’s mask is his newer style, exposing the back of his head. Mattel gave him a nice and big back tattoo that even goes up to the neck where the mask mold obscures. It’s very detailed.

On his right leg is the skull/mask design he sported frequently in 2009. It resembles the cover mask he gives to kids at ringside. “Mysterio” is written in big letters the wrap around half of his leg.

On his left leg is “619″. The bottom cuff of the leg has a stripe, and he even has his own ridged boot mold. Nice touch!

Rey has a TON of tattoos on both arms. Not all are even pictured, as some are on the inner-side of his forearm. I’m not sure why his glove cuff is detached from his hand. I believe this is a factory error.

On his inner arm reads ” Aalyah” on one and “Dominik” on the other. These are the names of his children. Some tattoos are even hidden under his elbow pads! The only glaringly missing one that I can see is the recent religious prayer he got from a little girl at an autograph signing. He got it sometime in 2009.

While this figure does have a good amount of articulation, I did run into a bit of a problem…

Within just minutes of moving him around, his left leg fell off. And later when I went to photograph these shots, his other leg fell off! I do not play with my figures, only display them, so this is incredibly frustrating to see this happen after simply moving his leg up. I didn’t even get the chance to bend his knees before this happened. I have read other occurances of people having some problems with this particular Rey, so I’m guessing this isn’t an isolated issue. Perhaps it has to do with the pose he is packaged in?

Here is a picture to demonstrate the scaling differences between Mattel and Jakks. Jakks are on the left, Mattel on the right. Rey is just shy of being as tall as Kane for the Jakks figure. For the Mattel, Kane towers over Rey. He is a small man and properly scaled body parts (arms, torso, legs) make this figure that much more accurate. It’s remarkable.

It’s a very nice shot at Rey Mysterio. I don’t know if I can recommend it due to what happened to mine, but if you collect MOC or simply want to take a chance with it, this Rey figure is as good as any. As with all Basic Mattel figures, he comes with a display stand and sells for $10.

(read up on the S3 rating method used on this site right here).

Popularity: 5% [?]




In this past decade the gaming industry has gone through two different generations of video games. The bitter battle between Nintendo and Sega came to an end when the Sega Dreamcast died in the early 00′s. Who knew that in post-1999 Sega would be making games for Nintendo consoles? Not to mention co-headlining a game with Nintendo’s flagship character?  Gaming in general has gone from a niche hobby to a mainstream phenomenon (for better or worse) and now has its presence felt in seemingly every corner of entertainment.

The Dreamcast pioneered the first successful online platform for console games, leading the 6th generation into a new era of multiplayer. Sony and Microsoft took that bull by the horns by offering their take on online gaming, with Microsoft launching Xbox live and changing the way we communicate…or try to…through video games. As the 7th generation rolled in so did the popularity of HDTVs, allowing for clarity unseen in years prior, demanding a higher attention to detail. The consoles grew more powerful and became multi-functioned, centering themselves as a media center for living rooms that could display our pictures, house our music, and even surf the web all from the same couch you catch Fresh Prince re-runs on.

The Wii took the world by storm and even went as far as to break the record for most video games ever sold (Wii Sports), which previously was held by the original Super Mario Bros! Motion controls seem to be a prominent part of the future of gaming as we enter the next decade with new motion control devices coming from Microsoft and Sony. If the next decade is going to be as crazy as the last, we’re going to need helmets to make it to 2020.

Summing up ten year’s worth of great games isn’t the easiest thing in the world to do. When you say “ten years” it doesn’t truly ring a bell until you realize that the original PlayStation and Nintendo 64 were still around at the start of the new millennium. Yeah, we’re all old. The list I have penciled down, erased, penciled down, erased, penciled down, and finally wrote in pen was composed with a few limitations in mind: I have not played every critically acclaimed game of this past decade nor do I enjoy every game genre. Also, listing only one game per series makes the list less cluttered with sequels, prequels, etc.


Please remember that this is a personal list of preferred games. I do not care about over-hyped blockbusters or army recruitment games. I care about quality, originality, emotional value, or in some cases just plain fun. Omitting certain games that revolutionized a genre is an unfortunate part of the process when you list only ten games.







When the original SSX came out the Playstation 2 was fresh on the market here in North America. At this point in time we were all used to pixelated, muddled textures and limited at best graphical power. Enter SSX, one of the key games in making the original PS2 such a hit in its inception. SSX combines a welcoming level of accessibility with fierce competitive racing, and a flashy trick system that boosts your character straight to the finish line. Atypical from the genre, SSX stood out with its fluid controls, arcade style and colorful locations, which included such locales as Tokyo Megaplex, Aloha Icejam, Mesa Blanca, and a handful of additional areas. As your board carves through the glistening snow as you approach the last big jump, don’t be surprised if everyone in the room is waiting for their turn once you hit the finish line. It excels in everything, and that is why SSX earns the title of one of the best games of the decade.








Dead Space quite literally creeped out of nowhere when it came out in 2008. Borrowing isolationist elements from Metroid and the occasional feel of Resident Evil 4, Dead Space turned out to be a derivative, yet at times quite innovative game. Dead Space felt like a natural progression of the survival horror genre – far more than the latest installment of Resident Evil, and did so while creating quite possibly one of the most beautiful atmospheres to date in any video game. You will drop your jaw once you explore anti-gravity and see the regions of outer space. The polish and presentation is top caliber, which also applies to another area Dead Space takes advantage of: sound design. A unique gameplay feature that separates this game from others is the dismemberment system. You won’t be finding typical weapons aboard the Ishimura but instead plasma-powered engineering tools designed to cut through the toughest of materials. Dead Space belongs among the best of this decade for creating a mesmerizing atmosphere complimented by visceral scapes of sound. Dead Space 2 – here’s to you in the ’10s.




Starting from 2001, this decade has seen four different Mario Kart games and two arcade racers (of which should promptly be ported to Wii as a Club Nintendo reward). Two of that small handful have been shrunk down for the small screen: Super Circuit and the DS game. Both fine games, both better than their console counterparts, but nothing quite compared to Mario Kart DS. Mario Kart DS marked Nintendo’s first serious attempt at online gaming. The result was an already stellar single-player experience enhanced tremendously. Friend Codes, blue shells and cheaters aside, Mario Kart online was a huge hit. One of the strong points about this racer has always been replayability and with online and the ability to play with local DS owners who don’t even own the game, the Nintendo DS was granted its killer app. Nintendo also threw in the ability to change karts and unlock unusual characters such as Dry Bones and even R.O.B! Included for the first time in the series’ history was a collection of challenges and boss battles to top it all off. With tight controls and a plethora of new features, Mario Kart DS resides as one of the finest in the series as well as of this decade.




There are two things in the late ’90s and early ’00s that nearly every teenage boy was into. You had the WWF with the likes of The Rock & Stone Cold Steve Austin,  and you had the counter-culture world of skateboarding in full swing.  Tony Hawk 2 came out at the absolute best time imaginable and made the original Tony Hawk , a groundbreaking game in its own right, seem inferior in nearly every way. While it wasn’t quite as realistic as the unsung gem Thrasher: Skate and Destroy, it didn’t matter much. Tony Hawk’s Pro Skater 2 brought the goods. You could now create a skater, adjust his attributes and even create a skate park and name the gaps. There were more tricks, better graphics, a killer soundtrack, and it even had Spider-man and Venom as hidden characters. And don’t try and tell me that I’m the only one who was obsessed with nailing Geoff Rowley’s darkslide grind.  This game was absolute good old fashioned over-the-top madness, and that’s why I’d call it one of the most memorable and best games of this decade. There may have been vast improvements in Hawk’s next two outings, but nothing ever came close to touching what Tony Hawk 2 did for skateboarding. It introduced the manual to Tony Hawk. Think about that.




Set in ancient Greek mythology, God of War can best be described with but one word: epic. God of War took the gaming community by the tongue in 2005 when players across the world tried to catch their breath in unison. One thing was clear, and that was that an astronomical amount of work was put into every ounce of the game. God Of War did things most folks never thought the Playstation 2 could even pull off; gigantic boss fights, swarms of enemies, detailed environments, and an absorbingly fresh world that crumbled and rumbled beneath your very feet. Kratos became a staple character with just one outing – now that’s impressive! God of War caught controversy for its incredibly graphic nature and especially for its portrayal of topless women, which baffled anyone who knew a thing about ancient Greece. Nevertheless, God of War is a milestone for gaming, was incredibly fun to play from start to finish, told a wonderful story and simply put is one of the best video games of this decade bar none.




Remember Crash Bandicoot? The original Playstation mascot from 1996? Oh. Well, the same people who brought you Crash have found their legacy, and that is in Uncharted. The Playstation 3 was the source of ridicule and “FIVE-HUNDRED NINTY-NINE U.S. DOLLARS” jokes for the first year or so of its life. Naysayers promptly shut the hell up when Uncharted: Drake’s Fortune kicked the collective crap out of anyone who doubted what Sony’s ill-prepared console was capable of. The bar was set in both graphical splendor and in cinema-quality storytelling. Guess who set the bar again? Uncharted 2: Among Thieves just squeezed by at the end of this decade without losing a step. Wit is not lost on lead character, Nathan Drake, as this expedition has even more action and cinematic ‘wows’ than the first. Battling an armed helicopter while the room you stand in tilts, causing furniture to scatter across the room, as the building in which you stand in plummets several stories down below is a thing of ironic beauty.  Nearly every line is spoken with unparalleled delivery, making the treasure hunt one you’ll strive to finish. It’s sharp as a tack with a handful of laughs along the way for good measure  – and you WILL laugh out loud at the well-written dry humor. Whether knee-deep in snow or in a lavish forest, changes in setting prove to be a perk rather than a burden. Seeing it all unfold in high-def is almost celestial, and with how the game’s physics-heavy engine holds up for the entire journey, Uncharted 2 proves to be the front-runner in blurring cutscenes and gameplay seamlessly. Throw in a robust online component and you have, by landslide, one of the best games of this entire decade.




The Gamecube had a handful of heavy hitters. Eternal Darkness,  Rogue Leader, Super Mario Sunshine, the Resident Evil series, and of course Super Smash Bros Melee to name a few. All fantastic games, but there’s one that slips by far too often. That game is Pikmin. Pikmin has the heart and cleverness of a classic from the Super Nintendo era done in a completely unique, modern way. There is truly no other game series quite like it. Controlling up to 100 Pikmin to attack predators or pick up parts from your ship is a sensation gamers of all creeds should be able to enjoy. Visually, the game makes great use of earthly textures and water effects to help create a world that looks both familiar and alien. A day and night cycle caused this crusade to require strategy, as there are 30 ship parts to collect and only 30 days to find them all while simultaneously dodging overgrown beetles, ostrich snakes, and a spider made out of balls. …it’s a game best left to be played and not explained. Be sure to pick up the New Play Control Pikmin on the Wii, because Pikmin without a shadow of a doubt is one of the more innovative games to come out this decade, as well as one of the finest.




Here is a list of honorable mentions that DIDN’T make it to the top 3 of Game of the Decade.  These games are significant enough on their own merits to be recognized. Remember, one game per franchise.

I could expand this list into 20 more rock solid games, but these ones would fit well in any collection.




There simply aren’t enough words to describe how breathtaking Super Mario Galaxy turned out to be.  Those clamoring for a more traditional Mario game got their wish and so much more with Super Mario Galaxy.  Due to the cosmic setting, a completely new gameplay element has been designed, allowing for gravity and free form jumping to exorbitantly alter platforming as we know it. The first time you jump from one planet to the next will give you the “gonna fall  jitters” the series has embedded into our brains for the past 25 years. After getting used to this you’ll be spinning on sproutle vines and stompin’ goombas while upside down in no time!  It  isn’t all gravitational platforming, however. There are a few larger planets that test your more established tenure as a gamer. Galaxy has a ridiculous amount of  inventive level designs, and none of them have ever looked better. The vast vistas of outer space are beautiful. It is jaws to the floor, balls to the wall stunning to see just how powerful the Wii is when pushed to its limit. Even the levels that aren’t all stars and moons retain the spacey feel and are arranged in an ingenious way. Much like Dead Space, as oddly as that sounds, Galaxy has quite possibly one of the best video game scores of this generation to compliment and enhance the feel of the game. As you’re flying through the cosmos, or in particular the Gusty Garden Galaxy, the meshing of gorgeous visuals and emotionally uplifting orchestra is what gives Super Mario Galaxy its charm. Super Mario Galaxy is a gem of this decade and is one of the best damn video games ever created.




How do you top Super Mario Galaxy with a game that has a number of flaws that hold it back from untouchable greatness? Simple: Shadow of the Colossus is a grandiose magnum opus, even with imperfections.  It’s a game that tugs at your heart strings with a powerful, menacing musical score and like the aforementioned Galaxy, it has the visual artistry to back it up. The game itself is quite unique as there are not any real enemies, towns, or even other people you must encounter. Hunting the walking monoliths known as Colossi is your only objective. Saddled on a horse with a sword that guides your way, it’s no wonder some compare it to The Legend of Zelda. You’ll come to find that this game is a much darker, more hauntingly beautiful take on the adventure/puzzle style. Just riding your horse while searching the alluring landscape for these rare beasts is a calming experience…until you find one, that is. Climbing on these enormous creatures and having to hang on for dear life as they move about, as the music intensifies while tensions rise – it’s truly a testament to the power of interactive storytelling; not through words but through abstraction. This isn’t the kind of game most “gamers” have the attention span to appreciate.  Shadow of the Colossus transcends everything you’ve ever thought about a video game. The events that take place towards the end and the moral to be learned will rip your heart into shreds. One of the best games of the decade?  Without question. The Last Guardian, Shadow/Ico’s sequel, will be coming out for Playstation 3 next year. Do not miss it.




Well, here it is: number one. Trying to narrow down one of my “babies” in video gaming flat out sucked. I wanted all of them to be included but felt that it wasn’t fair to all the great games that were not apart of this franchise. While I chose this as my favorite game overall of the decade, any in the series are among the best of the 2000′s. They are all truly remarkable.








One of the most controversial video games of all-time tops the list?

MGS2 turned the industry upside down when it came out in November of 2001. The terrorist attacks of September 11th were fresh in everyone’s mind and even caused scenes at the end of the game to be left on the cutting board (only adding to the confusion). I’ve spent the last five minutes trying to think something other than “mindf***” to describe the game with one word, but alas, it is what it is. Metal Gear Solid 2: Sons of Liberty is a mindf***. It’s out-of-the-box, at times abstract storytelling  you either “got” or did not…and I use “got” loosely. Metal Gear Solid 2 focused on sociological engineering, information control, genetics and the adverse affects of expanding technology. Such themes are quite relevant in modern living, perhaps now more so than ever. Any medium of art or entertainment that can make you take something away from it and apply it to your real life is a feat in itself.

It is of importance to note that when MGS2 was released in 2001, the gaming landscape wasn’t like it is now heading into the ’10s.  The idea of interacting with the environment was a hot topic. There was a game called The Bouncer that had a bit of a following before it came out. Originally it was meant to be an interactive brawler with destructible areas, shattered glass, etc. The end result was a lot of pretty, but static, scenery. The backlash doomed the franchise and resulted in lead character Sion being redesigned into Sora from the Kingdom Hearts game series. Ouch. So why is this being mentioned so heavily? Because to understand the significance of Metal Gear Solid 2 as a game, you need to understand the times in which it was released in. MGS2 tore the roof off of E3 in the year 2000 when it was unveiled. The trailer depicted Solid Snake fighting guards inside of the tanker. In this gunfight a watermelon explodes, boxes topple over and everything just goes totally haywire all in real-time, not a pre-rendered cutscene. This blew peoples minds back in the year 2000. As did the idea of bodies not disappearing, stashing guards in lockers, tranquilizer darts with legible writing, hopping over ledges, throwing bodies off of said ledges, limb-specific animation alterations, cloth blowing in the wind, being able to move in FPS mode, shadows…need I go on with the list of credentials?  Many folks forget just how revolutionary this game is and instead focus on one certain character. One certain naked character.

Raiden.

Raiden was above all else the source of controversy in MGS2. Hideo Kojima, the series creator/producer, became nothing short of infamous for playing mind games with fans of the series and the press. Before its release the public was shown images of Solid Snake infiltrating both a cargo ship and an oceanic facility known as Big Shell. As gamers came to find out shortly before Metal Gear Solid 2 came out, that was not the case at all. Instead of playing as video game icon Solid Snake, players were forced to play as a feminine counterpart known as Raiden for 3/4 of the whole game. Kojima went as far as to doctor videos of Raiden in Big Shell with Solid Snake to cover up the secret. Thinking about it now, it fits in with MGS’s theme of information control and the whole “not everything is as it seems” approach this game in particular emphasizes.

I’ve spent the last 8 years of my life defending Raiden in MGS2, so all I will say is that he was a necessary part in telling the story from a perspective Snake couldn’t provide.

Metal Gear games are all sound in foundation – meaning, they all are excellent games unconditionally. From Metal Gear 1 on the MSX to Metal Gear Solid 4, the main cannon of games bring the goods. Metal Gear Solid as a series, though, thrives on its storyline. In Metal Gear Solid 2, the storyline became as convoluted as it gets. It is easy to get frustrated if you don’t know/care about character developments or past references to other events in the series. For this reason, on top of Raiden, MGS2 is widely considered to be the black sheep of the franchise. It must be hell playing these games expecting some sort of action shooter when the gameplay is stealth-based and chopped up between codec calls and cutscenes.

So why is it one of my favorites and why did I give it the nod over so many other deserving games? Part of it is simply personal preference, and part of it is because Metal Gear Solid 2 was a transcending post-modern masterpiece. I don’t want to say it “changed my life” but really…it kind of did. I was only 14 when I completed it for the first time and at that point in time I was never so emotionally invested or interested in a video game. The original Playstation MGS came close I must say, but that plot was a bit more straight-forward and not as heady as MGS2. Towards the end of the game when Raiden evolves into  Naked Raiden, and you were inside of an area called “Ascending Colon”, and the Colonel and your girlfriend were revealed as A.I. that would shout out things such as “turn the game console off right now” and “I hear it’s amazing when the famous purple stuffed worm in flapjaw space, with the tuning fork, does a raw blink on Hari-Kari Rock. I need scissors! 61!” (all from my memory), it was the absolute most hilariously frightening thing in the world. When you figure out your true role – that is, mission, it was genuinely intriguing how much thought was put into “just” a video game.

Harry Gregson-Williams, composer, made his debut with the Metal Gear Solid games with MGS2. Prior to Metal Gear he scored movies such as Armageddon, The Rock, (this is beginning to sound like a WWF PPV circa 1999) and Enemy of the State. His impact in the series was huge, and his rendition of the Metal Gear theme song took over as lead theme after the first theme was outted as being  influenced by Russian composer Georgy Svirdov’s beautiful piece, “Winter Road”. Another notable song from the game was sung by jazz vocalist Carla White, whom I just found out while researching for this article died in 2007 :-( .  Out of respect to her, here is a link to “Can’t Say Goodbye to Yesterday”.

There’s so much to say about Metal Gear Solid 2: Sons of Liberty and its meme theories and social musings, but I’ll save that for another day. I’d like to share a quote that helped me become the guy I am. Snake tells Raiden this at the conclusion of the game:

Life isn’t just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature and movies… what we’ve seen, heard, felt …anger, joy and sorrow… these are the things I will pass on. That’s what I live for. We need to pass the torch, and let our children read our messy and sad history by its light. We have all the magic of the digital age to do that with. The human race will probably come to an end some time, and new species may rule over this planet. Earth may not be forever, but we still have the responsibility to leave what traces of life we can. Building the future and keeping the past alive are one and the same thing.



Game of the Decade.






Not to reiterate this so much but this was not the authoritarian gavel on the past decade of video games. I know I left out the groundbreaking Resident Evil 4, all the Zeldas, countless Guitar Hero iterations, and a slew of other favorites. That’s just the way the cookie crumbles. For those of you who are new to Living Vicariously and enjoyed my Game of the Decade feature, thanks!  Check out the FAQ for any questions and feel free to comment below. You already know mine, so what was your top ten of this decade?

-DZ

Popularity: 1% [?]

DredgPPD
ARTIST: Dredg
ALBUM: The Pariah, the Parrot, the Delusion
RELEASE DATE: June 9th, 2009
LABEL: Ohlone Recordings/ILG
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TRACKLIST:
01. Pariah (04:09)
 02. Drunk Slide (01:28)
 03. Ireland (03:42)
 04. Stamp Of Origin: Pessimistic (00:50)
 05. Lightswitch (03:31)
 06. Gathering Pebbles (04:59)
 07. Information (05:45)
 08. Stamp Of Origin: Ocean Meets Bay (00:31)
 09. Saviour (03:57)
 10. R U O K ? (02:12)
 11. I Don't Know (03:45)
 12. Mourning This Morning (05:42)
 13. Stamp Of Origin: Take A Look Around (00:59)
 14. Long Days And Vague Clues (01:53)
 15. Cartoon Showroom (04:19)
 16. Quotes (06:05)
 17. Down To The Cellar (03:41)
 18. Stamp Of Origin: Horizon (02:21)

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dredg


Hailing from the bay area of California come Dredg, an art rock/pop/experimental band whose inception can be traced back as far as the mid-1990s. Fans have awaited the much delayed 4th studio album, “The Pariah, The Parrot, The Delusion”, for quite some time before it saw release in the summer of 2009.

Following up on 2005′s “Catch Without Arms”, Dredg have found themselves in quite a transition in their career.  While “Catch Without Arms” was released on a major label (Interscope), “The Pariah, The Parrot, The Delusion” brought the band back to an independent record company (ILG). A band as artistically adventurous as Dredg can only benefit from such a bold move.

“The Pariah, The Parrot, The Delusion” is an 18-track auditory identity crisis. It brings in the streamlined accessibility of “Catch Without Arms” but incorporates the more eclectic moments of Dredg’s past. Every so often the listener will feel the elements of “El Cielo” brush through the matted canvas. And like that particular record, there are several dividing segues in place. The brushstrokes of yore have transformed into Stamps of Origin.

Of the eighteen songs on “The Pariah, The Parrot, The Delusion” there are four Stamps of Origin. These stamps/songs serve as cornerstones to the record; dividers. They are very short in length (under a minute for all but the final one) but allegorize the concept of the album, which deals with understanding uncertainty and the never ending quest for answers, hence the traversing motif with the letters and stamps.

Inner-booklet art

Things kick off with a choir of children in “Pariah”, a song that seemingly concerns the justifications of a suicide bomber. The ballad of “Ireland” begs the question, “where is your intrigue and interest?”  The song “Cartoon Showroom” presents an option of ‘choice’, urging to move onward and take advantage of the knowledge gained throughout life. This subject matter is prevalent with the theme of living and the choices that come along with it. The album dares the listener to tip toe into unfamiliar territory. While it is legitimately compelling to listen to this album from a lyrical standpoint, be aware that it is a bit straight-forward at times both in predictability and in structure.

“The Pariah, The Parrot, The Delusion” is an extremely catchy collection of songs, and very rarely can a band retain their own integrity and intelligence whilst writing such open melodies. Vocalist Gavin Hayes forms extraordinary hooks complimented by lush harmonies. His pleasant style of singing and delivery is easy on the ears, but plays it safe – too safe. It would be misleading to say “Pariah” is on par with “Leitmotif” (their first album) or “El Cielo” in terms of the raw expression seen in those albums, as this one is much more focused, less emotive (overall) and could conceivably garner widespread recognition with just the right push of the wind.

Song listing

There are a number of instrumental songs on “Pariah”. One that stands above all else on its own monolithic stone is “Down to the Cellar”. Dredg absolutely hit their strong point with this winding, weaving opus.  Dramatic and adventurous, this passage is merely hindered by its short length and otherwise epitomizes what these guys are all about. One can only hope they choose to go in this direction for their 5th album.

As for “Pariah” itself, the instrumentation is a hodgepodge of alternative, ’80s pop choruses and art rock, with bits of disco beats and strings. While that hardly sounds remotely appetizing to the ears, it works. The band’s drummer and keyboardist, Dino, perhaps shines the most on the entire album. “R U OK” is a good example of  drumming that could’ve been interpreted as lethargic if it wasn’t so tasteful and perfect for the unusual song that it is.  On the dramatic “Long Days and Vague Clues” the groove hits the mark dead between the eyes.

If there is one main shortcoming this album has, it’s that it doesn’t reach the full potential Dredg are capable of. There are songs on here that are absolutely fantastic such as the aforementioned “Down to the Cellar” or the emotional “Light Switch”, but then there are oddities such as “Mourning This Morning” and “I Don’t Know” that sound like a sophisticated adaption of Panic! At the Disco meets Dredg. Notwithstanding, these songs will have you humming them all day long. One thing you’ll quickly discover is that this album has replayability, and lots of it. It’s ridiculously catchy as a whole. That’s not to say there aren’t some serious hitters on this album, because there are, there are just a few of tracks that aren’t up to the usual ingenuity that is distinctly Dredg.

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FIRST, TRY:

“Pariah”, “Light Switch”, “Information”

BEST SONG:

“Down to the Cellar”

BEST LYRICS:

“You have created a falsehood,
a focused and closed minded view.
There’s no telling where we’ll be
at this same time next year
But I do know one thing,
it wont be far from here.”
from IRELAND

RECOMMENDED FOR:

Fans of modern alternative or pop rock who want more artistic versatility without the expense of accessibility.

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summary

The Pariah, The Parrot, The Delusion” is an impressive, well-layered variety album of differing styles. It has enough soul to attract fans of passionate art rock and enough accessibility to reach mainstream audiences. You may find yourself putting it on repeat. A lot. Disgruntled fans may feel as if the compromises made have put Dredg further into a durge. The band still retains much of its acclaimed core elements while maintaining the delicate balance of pop and art.”The Pariah, The Parrot, The Delusion” is more polished than anything preceding it, with crystal clear production and a greater sense of maturity. If you can accept this direction, this package is very worth the price of admission

STAR4

Click here to purchase this album. Click here to visit Dredg’s website.

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The 3 minute audio snippet above is an excerpt from the album reviewed on this page. It is a sample of songs from the album assembled for the purpose of exhibiting the music for this review. It is used within fair use and appropriate links to purchase this album are listed within the review. The audio is in NO WAY property of Delta Zero or Living Vicariously. The audio is hosted on an external site, so if you’re representing an artist and do not like free promotion, give me a notice at deltazero@living-vicariously.net and we’ll talk.

Popularity: 1% [?]

howidbookwm26

Wrestlemania only comes around once a year, annually being held sometime between March and April. In 2010, the 26th edition of pro-wrestling’s SuperBowl takes place on March 28th at the University of Phoenix Stadium, Arizona.

  • ECW CHAMPIONSHIP SCRAMBLE MATCH
    Christian vs Ezekiel Jackson vs Shelton Benjamin (c) vs William Regal vs Goldust

Kicking off Wrestlemania 26 would be a Scramble Match. The conditions of a Scramble go as follows: two men initially begin the contest. Every five minutes a new man enters until a total of 5 men are in the ring at the same time. Any time someone scores a pinfall/submission they are herald as the interim champion – meaning, if they last the full 20 minutes of length they will become the champion. The winner is the wrestler who last got the pinfall or submission. He will then be crowned the official champion!

Going into this match as champion would be Shelton (although it really doesn’t matter). Christian has been the top dog of ECW ever since he returned in February 2009. As of this writing he is still champion. Let’s just say he takes a loss to Shelton and drops the belt to him prior to Wrestlemania. His story going into the match will be wanting to reclaim the crown that he carried for so long. Then you have Goldust who has been consistently having good matches, plus he’s a vetern. Ditto for William Regal. Jackson just split from Regal/Vlad (as of this writing it happened a few hours ago). He’s got a great build and can most certainly be a big name someday. A Scramble Match between all 5 of these guys would be a good way to represent ECW in a positive manner. Not a squash or an afterthought, an exciting show opener.

PROPOSED WINNER: Shelton, retaining the ECW championship!

  • INTERCONTINENTAL CHAMPIONSHIP MATCH
    Matt Hardy (c) vs Dolph Ziggler

The coveted intercontinental championship title has been breathed new life once it got drafted to Smackdown post-WM25. Before that it was stuck on Raw and used more as a prop than anything else, an example being the hilarious and infamous “Honk-a-Meter”. Dolph Ziggler has been chasing the IC title throughout the better half of 2009, always coming up short. He’s had so many fantastic bouts against Rey Mysterio and John Morrison, all of which left him empty handed. They can weave him in and out of the intercontinental title scene in early 2010 to keep his struggle always on the forefront.

John Morrison as of this writing is the IC champion. Let’s say he drops it to Matt Hardy either at the Royal Rumble or on Smackdown. Matt can take the title, have the mandatory bout with Kane and walk away victorious, and then begin a program with a super ticked off Dolph Ziggler. They can have a title match on Smackdown with Ziggler losing to emphasize his everlong tragic lust for the title, which will spark the Wrestlemania 26 battle between Hardy and Ziggler.

PROPOSED WINNER: Ziggler! Ziggler finally gains what he has longed after for so long in his Wrestlemania debut. Perhaps Ziggler can even gain face sympathy for reaching this milestone in his young career.

  • MONEY IN THE BANK LADDER MATCH
    Yoshi Tatsu vs Evan Bourne vs The Miz vs Kofi Kingston vs Sheamus vs R-Truth vs Jack Swagger vs Kane

Lot’s of Wrestlemania firsts in this match. We have ECW’s lone representative, Yoshi Tatsu, high-flying Evan Bourne, Raw’s resident douchebag, The Miz, the white hot Kofi Kingston, the…just plain white Sheamus, the truthfully talented R-Truth, a future champion in Jack Swagger, and then there’s Kane. You have some big guys (Kane, Swaggmeister, Sheamus), sound regular guys (Miz, R-Truth), and agile risk takers (Kofi, Yoshi, Bourne). It’s a blend like this that keeps a match as hectic as Money in the Bank from being just a spotfest. MITB is always a fun attraction and with all the young/fresh guys on the cusp of a much bigger future, this MITB in particular is pretty important.

PROPOSED WINNER: Kofi Kingston. WWE has a really special guy here, and they’ve made all the right moves in showing his potential. Money in the Bank means a guarenteed title shot that expires in one year. Within one year’s time after Wrestlemania 26, Kofi Kingston will be ready to help carry the company into it’s next era and potentially the next boom (boom boom!) period.

  • SINGLES MATCH
    Chris Jericho vs Edge

With Edge and Chris Jericho’s brief run as Unified Tag Team Champions, an opportunity is here to capitalize on Edge’s absence. Edge has been out since July with a torn Achilles tendon. He left while being one-half of the tag team champs with Jericho. After he got injured, Jericho assigned Big Show as his replacement and proceeded to cut a promo about Edge being the weak link in the team. This was, presumably, a setup for a possible Wrestlemania return for Edge to get back at Jericho. The timeframe is almost perfect with the expected amount of time Edge has to spend on the shelf in recovery. It would be a cool moment to see Edge return as a face to take out a heel Jericho.

PROPOSED WINNER: Edge. The outcome of this match isn’t as important as seeing how much Edge can “go” in the ring post-surgery. He’s gone on record to state that he isn’t sure how much longer he has in the business, and that he has saved his money very smartly. Should Edge be on his way out in 2010 or 2011, which would be unfortunate, he should go out on the best note possible. A career ending feud with Christian at Wrestlemania 27, passing on the belt for the first time for Christian, would be ideal and epic in every sense of the word given their history together. That’s getting too far ahead though.

  • WOMEN’S CHAMPIONSHIP MATCH
    Beth Phoenix (c) vs Natalya Neidhart

This one is one of the few female feuds that could be a special encounter. You have the two all around best female wrestlers, not divas, in the business. They are experienced and skilled in just about every area. Natalya is the daughter of wrestling legend Jim “The Anvil” Neidhart, Beth is very strong and dominating.  Natalya  represents the legendary Hart family and as such The Hart Dynasty will accompany her at ringside. The match as of this text has not occurred yet. Knowing WWE they’ll blow it on Smackdown before then, but if not this could change people’s mind about female wrestling – it’s good when the performers are good, not just eyecandy.

PROPOSED WINNER: Beth Phoenix. Why Beth? Because I think she may one day be more than just a female wrestler. I think down the road when WWE is more about regular sized guys, which is the road it’s thankfully heading, that perhaps we could have another Chyna on our hands (minus the unwarrented self-importance). What does that mean? Another female intercontinental champ? Maybe so, maybe more…

  • TRIPLE THREAT MATCH
    Randy Orton vs Ted DiBiase vs Cody Rhodes

The inevitable imploding of Legacy is due at Wrestlemania 26. All 3 members of what became The Legacy have always had a volatile relationship. Here you have 3 men who are the sons of legends, all three of which have been involved in the pro-wrestling biz at an early age. These guys are young and still progressing in their career. While Cody and Ted still have a bit more to improve on, they’re ready for the next step in their careers. Orton has corralled these two young stars for nothing but his own gain. They’ve dealt with Orton’s demeanor for well over a year now only to remain successful. Perhaps after this triple threat they’ll realize that they do not need Orton any longer. They stood their own with DX, afterall.

PROPOSED WINNER: Cody Rhodes. Why Cody? Because he needs the win more than Ted and Randy. The real money match is Ted DiBiase vs Randy Orton. That program can take off after Wrestlemania 26. At the event itself, Cody getting the upset would give him a boost and only cause more turmoil in the saga between the trio.

  • RETIREMENT MATCH
    Dave Batista vs Rey Mysterio

Batista and Rey have had a storied history together in the WWE. At Survivor Series in November, Rey was taken out by a freshly turned heel Batista. Rey is said to be undergoing surgery again, which would put him in Kennedy-league at this point. It’s not believed either of these guys have much time left. If Rey recovers quickly enough (4 months) they can try to put together one last bout between the two former friends. It’s not gonna be a pretty match but it would be one heck of a way to go out for either man.

PROPOSED WINNER: ??? I nor anyone really knows what’s going on with Rey and Batista. Batista said in interviews that he felt he had one more good year left. The interview took place last March. Wrestlemania 26 is in March.  Rey has had so many nagging injuries that he’d be foolish to keep going and going when his body won’t let him. Considering his style is fast paced and high risk – high reward, he’s not going to be one of those guys wrestling into their 40s. The outcome would be unpredictable, and that’s good for marketing a PPV.

  • WORLD HEAVYWEIGHT CHAMPIONSHIP MATCH
    John Morrison vs CM Punk (c)

There’s the Cubs vs White Sox, good vs evil, peanut butter vs jelly, and John Morrison vs CM Punk. Punk and Morrison used one another to elevate their careers in ECW in 2007. One of the few positives to come out of the Benoit tragedy was a then Johnny Nitro getting his first world championship title. Morrison/Nitro replaced Benoit and defeated CM Punk to win the belt. Since then they’ve had a number of matches with very few making it to pay-per-view.

Morrison has been the breakout star of Smackdown this year (2009), having top notch matches with the entire Smackdown roster. While on the rise, Punk established himself as a main eventer in his classic feud with Jeff Hardy, who in kayfabe and in real life wound up leaving the company at its conclusion. Morrison went face and Punk went heel. There’s a brand new dynamic to work with and with neither man having a singles match at Wrestlemania, it only seems right to pull the trigger on another big time bout between the two.

PROPOSED WINNER: CM Punk retains his title. Morrison is at his absolute best right now, as is CM Punk. There’s no reason why they can’t have the absolute most amazing match at Wrestlemania with both men looking like a million bucks regardless of the outcome. Punk going over has to do with what I want to happen post-WM26. Keep reading.

  • SUBMISSION MATCH:
    The Undertaker vs John Cena

Considered to be a must-happen match, Cena and Taker would blow the roof off of the Phoenix Stadium. They’ve wrestled a few times in the past but haven’t been involved in a real feud since around 2003. Even then their big match was at Vengeance and not one of the “big 4″ PPVs. And to top THAT off, this was so long ago that Undertaker was still under the biker persona and Cena was some new kid rapper – Taker was face, Cena was…was…Cena was a HEEL. Now that’s a liberal amount of time! Undertaker has since further established himself as WWE’s premiere legend. Cena went on to become the face of the company. There’s one thing Cena and Taker pride themselves in, and that’s not backing down from a challenge; not giving up. Having a submission match between two of the biggest stars WWE has to offer in a highly anticipated feud where both guys are known for never submitting? That is the definitive Wrestlemania match.

PROPOSED WINNER: Undertaker’s streak is far too important to waste on an already made man like John Cena. Taker can make Cena tap and they can show respect by shaking hands afterwards…or Cena can turn heel and take Taker’s extended hand and turn it into an Attitude Adjustment. The latter would be nothing short of spectacular. Too bad Cena is a human shill machine for merchandise or else it would be more likely. They’re going to wait until Cena becomes stale(r) and then turn him when nobody cares anymore. Sad, but true. As far as Taker’s streak? If anyone should end it, it should be Ted DiBiase at Wrestlemania 27. Ted’s father brought him into the WWE at Survivor Series 1990, it would be ideal for his son Ted DiBiase Jr. to take him out of it. But that could also appropriately happen at Survivor Series 2010 to mark the 20th anniversary of The Undertaker.

  • WWE CHAMPIONSHIP MATCH
    Triple H (c) vs Shawn Michaels

Here we are: the absolute main event of the evening. In any other circumstance I wouldn’t book Triple H in yet another world title match main event. However, it’s the battle of the degenerates. When Shawn came back in 2002 after missing the bulk of the attitude era, his first opponent was none other than Triple H. It was an epic encounter to say the least. They spent the remainder of 2002, part of 2003 and part of 2004 as bitter rivals. In 2006 they reformed D-Generation X and everything has been gravy since. Nearly 4 years later comes Wrestlemania 26.

I’m not sure how to split or who to turn (and we already have face vs face in Cena/Taker), but somehow DX need to find themselves in opposite corners. A very easy and true to life idea would be to have Shawn fed up with Triple H’s juvenile demeanor. Shawn’s a born-again and it would be realistic if he didn’t want to associate with DX, albeit a neutered DX, any longer. The turn would make Shawn a heel for being prudish, so I’m not sure if that would be something he’d be comfortable with doing. It was Triple H who always turned on Shawn in the past so this would make for an interesting scenerio. It’s one of those matches that have happened a dozen times in the past but considering they’re two icons with so much history, it only seems right to have a one-on-one encounter at Wrestlemania.

PROPOSED WINNER: Shawn Michaels, Shawn Michaels, Shawn Michaels. Triple H going over Shawn for the title in the main event would be sacreligious. Shawn HAS to win this one, and he HAS to take home the title for the first time since 2002′s brief victory. My ideal situation would be for Shawn to beat The Game, win the belt, and carry it all the way to SummerSlam. That would give him several months and a handful of PPVs to have some big matches on. At SummerSlam he would take on a determined John Morrison (who lost at WM against Punk) in a one-off ladder match as the first encounter between the two gifted athletes. A passing the torch takes place and Morrison wins his first world title. Shawn can disappear until WM27 or whenever he sees fit to help put over Morrison as well as to maintain his aging body.

And there you have it: my take on Wrestlemania 26. That was way longer than I expected so I apologize about the length! I just think there are so many cool possibilities for this year’s event, and with many of the old top dogs on borrowed time things are going to change drastically in the next 2 years.

Popularity: 13% [?]

PTINCIDENTBANNER

PTSEAT

© Savoiaphotography (SW & Colin 9.15.09 Seattle)

Porcupine Tree are an English progressive rock/experimental band whose roots can be traced back all the way to 1987.  Within their two decades of existence, they’ve produced 10 full length studio albums alongside countless other releases, including compilation and live albums.

It wasn’t easy for Steven Wilson, Porcupine Tree frontman and mastermind, to give up his well-paying  job in computers to pursue a professional career as a musician. In the early 90s, at the height of grunge and at the low of the guitar solo, Porcupine Tree was clearly not a project made to make millions of dollars. In fact, only recently has the band began to expand into a larger entity. From their beginnings of psychedelia and local crowds to a more contemporary sound and worldwide venues, this band has clearly paid its dues and evolved throughout the course of their history.

Porcupine Tree embarked on a tour in support of their latest album, The Incident,  in September. I have only seen them once before, at Park West in support of their 9th album, 2007′s Fear of a Blank Planet. For that show, they played the entire FOABP album along with a few rarities such as “Sever” (off of 1997′s Signify – this reviewer’s favorite Porcupine Tree record) and the b-side  “Drown With Me”.  Now well over two years later they finally came back to the windy city.

All in all we waited probably over 2 hours in line before the doors opened. To our amusement, which rest be assured there was little of, Porcupine Tree drummer Gavin Harrison walked from the venue to his tour bus all but completely unnoticed. This happened only minutes after the folks behind me in line were discussing his recent work with King Crimson. Not long after this the doors were unlocked. The first thing I did was dart to the merchandise booth. Sadly, there wasn’t any exclusive tour merch this time around but rather the same stuff you’d find on their website. I did pick up 2 t-shirts, a pin set and a car sticker. All of these items will be pictured at the end of this review.

The opening act was a band called King’s X. Not unlike Porcupine Tree, they’ve been around for a long while.  Lots of positive energy emanated from their lyrics, including a very long period of time where the lead singer broke into a quasi-sermon about following your dreams. He then began to shriek in the highest pitch you can imagine. I’m not too sure how to take King’s X but the Chicago crowd loved them, and they seemed genuinely happy to be there. The drummer was nothing short of intense on percussion, and the lead guitarist, Ty Tabor, effortlessly played well. Their set lasted around an hour. Oh, at this point I should mention that we were no more than 3 or 4 feet from the stage!

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© Black Dog Photo (SW 9.29.09 Montreal)

Behind the curtain Porcupine Tree’s gear was all set up and ready to go. As the lights dimmed and images of The Incident flickered on stage, the crowd erupted into a frenzy. The intro segue, “Occam’s Razor”, sporadically cut through the speakers, building up to “The Blind House”. Light dispersed across the stage and illuminated the band for the first time of the night. The sound resolution was much clearer than King’s X’ set. Everything sounded sharp and precise, nothing less you’d expect from Steven Wilson and Porcupine Tree.

“The Incident” was played in full from front to back not counting the second disc of songs outside of the main song cycle.  Steven greeted the crowd and continued on with “Great Expectations”, following up with “Kneel and Disconnect”. The lovely “Kneel and Disconnect” brought out the piano. At this point Steven switched his instruments about 4 times. This record must be very difficult to perform live with the many different guitars and other varying instruments.

Perhaps one of the easiest songs to sing along to in Porcupine Tree’s immense catalog is “Drawing the Line”.  It works wonders in a live environment. The title-track of the album is part industrial, part ballad. I can’t recall specifics about the video package shown, but I do recall it being fairly disturbing – quite fitting given the perennial theme of an album about disenchanted and otherwise desolate reporting of life altering occurrences; incidents. Conversely is “Your Unpleasant Family”, proving that Porcupine Tree do have a sense of humor even with the heavy subject matter of the album. The solo is reminiscent of something off of Lightbulb Sun.  Another segue track was next:  “Yellow Windows of the Evening Train”.  A beautiful video played during this “rest song” which used Tool-like stop motion to tell a story. It was mesmerizing.

“Time Flies” is the first single from The Incident and as such the crowd immediately shot up for it. This concert took place only a week (exactly) after the album came out. It was clear most in the audience weren’t too familiar with the material, but they knew “Time Flies” very well…well, sort of.  The full length of the song exceeds 11 minutes. The single goes on for about 5. Falling in place in the middle of the full version is an atmospheric storm fit for a night in the middle of nowhere on darkened roads. Seeing it live alongside a yet-to-be-released full music video only added to the experience.

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© Black Dog Photo (John Wesley 9.29.09 Montreal)

Another segue known as “Degree Zero of Liberty” served as the lead-in to one of the better songs on The Incident, “Octane Twisted”.  It’s quite the unique track that translates well live.  Clocking in at only two-and-half minutes, “The Seance” softly entranced the crowd for in my opinion a criminally short while. I say this only because it’s my favorite song on the new album. It’s just Steven on acoustic guitar with small contributions in electric guitar and keyboards. The song is so well-written that this bare bones approach is all it needs. Channeling into the heaviest material the band has to offer (“Circle of Manias”) is a contrasting transition. The entire stage bloomed of light while this song played. Steven came right towards my section and probably looked me in the eyes.  Glancing over the audience in this light exemplified just how diverse the audience is that Porcupine Tree attracts. You have your metalhead guy right next to middle-aged folks of prog shows past. Porcupine Tree can best be described as demographicless.

The final song of the cycle is “I Drive the Hearse”. All of the different keyboard elements by Richard Barbieri enhance the song tremendously, live. I’d consider it to be one of the stand out performances of the night. As the song faded out, we were presented with a time bomb on the video screen. Ten minutes later the band returned full of energy and ready to play some old(ish) tunes.

Things kicked off with “The Start of Something Beautiful”. By this time I think we were all craving something off of their other albums, so the combination of that with it being a crowd favorite made this an excellent second opener. “The more I show the way I feel the less I find you give a damn.” TSoSB disintegrates into this musical exploration of piano notes culminating with a powerful build to the final chorus. It’s just the perfect live song…it really is.  The dust settled a bit as Steven grabbed a strange guitar. The guitar itself wasn’t strange as far as sound or framework goes, though. A spiraling circle of light shined out of the body of the guitar as if it was filled with molten lava!

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© Pebble (SW 9.24.09 New York)

The spacey beginning of “Russia On Ice” echoed though the Vic.  Dating back to the year 2000 with Lightbulb Sun, this was the oldest track they played all night. Hopefully for the 2nd leg of the tour they’ll dig deeper into their ’90s material. Hearing “Russia On Ice” live is a must for any fan of Porcupine Tree. I’ll always hope for “Last Chance to Evacuate Planet Earth Before it is Recycled”, but Russia is no small feat. Instead of playing the heavier portion at the end we were treated to the middle of “Anesthetize” , a long song from 2007′s Fear of a Blank Planet. People went nuts.

We were apart of Porcupine Tree history in Chicago. Steven Wilson spoke to us about constant rehearsal for the song they were about to try out for the very first time.  This brought on “Remember Me Lover”,  off the second disc of The Incident. I can see this song being regarded to as one of their modern classics so to be among the first to experience it live is a nice feeling. It came out flawlessly.

Another medley followed, this time a meshing of “Strip the Soul” and “.3″, both courtesy of the critically acclaimed In Absentia album. “Way Out of Here” lead to the infamous encore. The band waved goodbye and left the stage for probably 20-30 seconds. Comically, they returned while waving hello to the audience. There were still two songs left on the plate – the first being the lyrically relevant “Sound of Muzak”.

“The music of the future
Will not entertain
It’s only meant to repress
And neutralize your brain”

While I’ve heard this song one times too many, I understand completely why they play it so much.

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© Joe del Tufo (Full band 9.26.09 Philly)

And here we are, the last song of the evening. The show I saw at Park West (May 17th) was missing the absolute most recognized Porcupine Tree song, “Trains”. This is the song they closed with, bringing the total of songs from 2002′s In Absentia to three. Everyone in attendance was all on-board for “Trains” (pardon the pun).  What’s great about this particular song is the justified popularity- it’s just a REALLY good song with equally marvelous lyrics. A portion later on in the song invites audience participation in rhythmic clapping.  As exhausted as we all probably were there’s a certain energy when they perform “Trains”. Very happy to hear it!

The band took their bow, and the show was over. Overall it was a satisfying experience with only a few complaints about the audience’s mannerisms. As Porcupine Tree grow in popularity they’re going to attract more and more people…some of which don’t quite understand the kind of band this is, resulting in screaming out “MOTHER F***ER YEAH!” and talking during the quiet portions of the music. Most people in attendance were mature and polite outside of the drunks. My view however, was heavily obstructed with a few tall folks up front. I’m about 6’0 so imagine how it was for someone a few inches shorter than myself. It’s annoying but there’s not much you can do about it. I’d be lying if I said it didn’t take away from the experience. Oh well, the show was excellent regardless of these flaws.

Here’s some swag!

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car sticker (click to enlarge)
 pin set
pin set (click to enlarge)
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PT bag (click to enlarge)
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tour t-shirt front (click to enlarge)
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tour t-shirt back - Chicago 9/22! (click to enlarge)
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incident art t-shirt (click to enlarge)

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From the Vault: Wii Kids! Our most well known video is back and has new footage with better quality!

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